![]() ![]() There was one part of the game I didn’t enjoy- at about the halfway mark, the game clearly encourages you to take an action that may waste a lot of your time. This kind of craziness dies down just a little toward the end, but it definitely made it fun to speculate what wild thing would happen next. While it may seem a little arbitrary sometimes, elements like this were what made the game incredibly entertaining for our group to play through. You have a choice to choose “Accept” or “Decline.” You choose “Decline.” A time-traveling ninja appears and beheads you. This isn’t a real outcome in the game, but it illustrates the level of “crazy” we’re dealing with:Ī stranger knocks on the door to your room, and you let him in. With an unpredictable plot, sometimes the choices and consequences feel a little arbitrary. We played as a group by voting at each choice- only once did we have a 2-2 tie that we had to break using a random number generator, but for all other choices we had at least a 3-1 consensus. If you’ve played Bandersnatch and enjoyed it, or didn’t really enjoy it but thought the concept was neat, you’d probably enjoy Death Come True. The closest comparable is Black Mirror: Bandersnatch- the Netflix choose-your-own-adventure movie/game. There’s no penalty for solving a puzzle incorrectly, and in many cases it’s actually rewarded with a unique death scene, so there’s not much pressure to keep track of all the details. The gameplay was pretty simple, with a few puzzle elements (remembering key details, figuring out how certain characters would react to certain comments). ![]() Though the game has many choices, the story is ultimately quite linear (and kills off players who steer off track), though it does have multiple endings based on player actions. We liked how the pieces fit together but wish the answers could have been spread out a little more to keep the mystery alive for longer. About halfway through the game, players get the answers to nearly all the questions, and the latter half of the game feels a little bit like a wrap-up. Unfortunately, the answers come a little too quickly and a little too early for my tastes. My favorite stretch of the game was the part toward the beginning, where you have enough familiarity to be comfortable with how the game works, but you still don’t have any of the key pieces to understand how all the crazy occurrences fit together. Our group really enjoyed the story, which threw enough ridiculous twists at us to keep us wildly entertained throughout. There’s an unconscious woman in the bathtub and a policeman knocking at the door, and Makoto Karaki faces an uphill battle mitigating immediate threats long enough to figure out what’s going on and why. ![]() You play as Makoto Karaki (and the game never lets you forget it- everyone calls him by his full name for the duration of the game), a man who wakes up in a hotel room, with no memory of who he is or how he got there, but who immediately witnesses a news broadcast revealing that he’s a notorious serial killer. We didn’t even watch much of the trailer and didn’t know what to expect. I’m going to highlight only two components- story and gameplay.ĭeath Comes True has a very unique setup – reading the description on Steam, our team was so intrigued that we bought and played immediately over the course of about 2.5 hours. Given that this isn’t quite a puzzle game, my review is going to stay at a slightly higher level- there aren’t enough “puzzles” for me to outline and classify. Many of these choices lead to death, but rather than being penalized for death, you’re rewarded for it, collecting “death medals” for each death reached and unlocking secret videos for collecting many of these. The premise of the game- navigate various video scenes, making decisions at key moments that impact the flow of the story. Death Come True is not exactly a puzzle game, but there are puzzle and mystery elements scattered throughout.
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